AI Insights · Timothy · January 2023
Top 5 Science Games on iOS in Turkey for Q4 2022
In Q4 2022, the top science games on the iOS platform in Turkey showed varied performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals a detailed analysis.
In Q4 2022, the top science games on the iOS platform in Turkey exhibited diverse performance trends in metrics such as downloads, revenue, and active users. Here’s a detailed look at the performance of these apps, based on data from Sensor Tower.
Jetpack Joyride by Halfbrick Studios saw a fluctuating trend in weekly revenue, peaking at approximately $67 in mid-October and ending the quarter at around $21. Weekly downloads experienced a dip mid-quarter, with a low of 1.2K in the last week of December, but showed an upward spike to 3.1K in the week of December 19. Active users started at 13.6K in late September, dipped to 8.8K by the end of November, and then rose again to 14.8K in mid-December.
Merge Animals 3D - Mutant race from SayGames LTD, despite having no revenue data, saw consistent growth in weekly downloads, starting at 326 in late September and reaching a peak of 762 by the end of November. Active users followed a similar trend, increasing from 633 in late September to a high of 1.1K in early December, before settling at 832 by the end of the quarter.
Plague Inc. by Ndemic Creations had a stable weekly revenue, starting at $152 in late September and peaking at $205 in the last week of December. Downloads showed slight fluctuations, with a low of 120 in late November and a high of 276 in late October. Active users maintained a relatively steady range, beginning at 180 in late September and ending the quarter at 187.
Little Alchemy 2 by Jakub Koziol had modest revenue throughout the quarter, with notable peaks of $12 in mid-November and $10 in mid-December. Downloads saw a significant increase in early November, reaching 561, and then stabilized around 130-200 for the rest of the quarter. Active users surged to 634 in early November, after which they gradually decreased to about 300 by the end of December.
SandBox - sand box by TINYSOFT did not generate any revenue during this period. However, weekly downloads showed a consistent performance, starting at 128 in late September and peaking at 263 in mid-November. Active users followed a similar trend, with a low of 207 in late October and reaching up to 303 in mid-November, before settling at 240 by the end of December.
For more insights on app performance, visit Sensor Tower.